Tiptup300
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[CTP] Slaam! Mobile
« on: June 05, 2008, 10:06:03 AM » |
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« Last Edit: June 05, 2008, 02:21:12 PM by Zunerama Ed. »
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admin
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Re: [CTP] Slaam! Mobile
« Reply #1 on: June 05, 2008, 10:10:05 AM » |
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Wow that is cool! Thanks for posting. Stay tuned, I'm about to make this a 'Featured Game' on our front page.
- Harvey
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Zunerama Ed.
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Re: [CTP] Slaam! Mobile
« Reply #2 on: June 05, 2008, 10:17:13 AM » |
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Is it really multi-player? Menu options indicate that, but wondering if it lets multiple Zunes play together wirelessly.
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Tiptup300
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Re: [CTP] Slaam! Mobile
« Reply #3 on: June 05, 2008, 10:19:46 AM » |
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I've eventually going to modify the main game engine to work with xbox live. Which means that multiplayer on the zune will also be implemented.
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Tiptup300
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Re: [CTP] Slaam! Mobile
« Reply #5 on: June 05, 2008, 11:04:58 AM » |
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There was a bug with the release, but I fixed it.
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Ricardo Dawkins
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Re: [CTP] Slaam! Mobile
« Reply #6 on: June 05, 2008, 11:16:41 AM » |
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Gorgeous...!
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Black Zune 80 & Insignia Pilot 4GB + Zune Premium + AKG K26p + JVC HA-FX66 Blue -Air Cushion-. Zune 30 (sold)  
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segadc
Moderator
zune master
    
Posts: 630
<o>
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Re: [CTP] Slaam! Mobile
« Reply #7 on: June 05, 2008, 01:30:33 PM » |
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Cool. I need to download this game as well as the other latest games today.
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coot66
Global Moderator
zune master
    
Gender: 
Posts: 759
The Coot King
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Re: [CTP] Slaam! Mobile
« Reply #8 on: June 13, 2008, 02:12:22 PM » |
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The game is pretty fun. The AI is a little to intelligent for my taste and the main game play is a little flawed. When I do my blast thing, the opponent sort of sidesteps and manages to avoid it, even though he gets hit. Perhaps, if the area was a square board, where you could only move from square to square, rather than on the lines as well, it'd make for better game play...
-The Intelligent Coot66
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Darkblade
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Re: [CTP] Slaam! Mobile
« Reply #9 on: June 13, 2008, 02:17:33 PM » |
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The game is pretty fun. The AI is a little to intelligent for my taste and the main game play is a little flawed. When I do my blast thing, the opponent sort of sidesteps and manages to avoid it, even though he gets hit. Perhaps, if the area was a square board, where you could only move from square to square, rather than on the lines as well, it'd make for better game play...
Gotta love how the AI seems to always be ambiguously placed at the corner of 4 blocks all at once eh? Still, it's a fun game.
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SirTwilight
lil zuner
 
Gender: 
Posts: 18
No Day But Today.
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Re: [CTP] Slaam! Mobile
« Reply #10 on: June 15, 2008, 09:36:56 PM » |
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I'm quite eager to try out this game on my Zune30, but every time I try to run the build on my Zune I'm getting an error in Microsoft Visual C# 2008 Express Edition that reads: "Error 1 The font family "Segoe UI" could not be found. Please ensure the requested font is installed, and is a TrueType or OpenType font. C:\Documents and Settings\Sir Twilight\My Documents\Visual Studio 2008\Projects\SlaamBeta\SlaamRelease\Slaam\Content\SegoeUI-14pt.spritefont Slaam Mobile" What should I do to fix this? 
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basketballzune12
zune n00bie

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Re: [CTP] Slaam! Mobile
« Reply #11 on: July 31, 2008, 01:40:31 PM » |
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I have the same problem when i try to put it on my zune "Error 1 The font family "Segoe UI" could not be found. Please ensure the requested font is installed, and is a TrueType or OpenType font. Does anyone know how to fix this?
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stropyboy11
zune n00bie

Posts: 6
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Re: [CTP] Slaam! Mobile
« Reply #12 on: August 19, 2008, 05:22:39 AM » |
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The link is broken....anyone wanna fix?
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Gzus
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Re: [CTP] Slaam! Mobile
« Reply #13 on: October 06, 2008, 08:06:58 AM » |
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When it says that click on the erroer where it says file. It should send you to a page. Replace the old font with "arial".
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zuneislife
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Re: [CTP] Slaam! Mobile
« Reply #14 on: October 25, 2008, 09:14:43 PM » |
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nothing more depressing than a broken link 
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Go ask alice, I think she'll know.
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sam110340
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« Reply #15 on: February 06, 2009, 07:36:49 AM » |
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uhhhh just wondering why cant you download it anymore and if u can on another site where might that be?  ?
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